add engine
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44
engine/engine.rs
Normal file
44
engine/engine.rs
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@@ -0,0 +1,44 @@
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use crate::game;
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use crate::player;
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pub struct Engine {
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players: Vec<player::PlayerConsole>,
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turn: usize,
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board: game::Board,
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}
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impl Engine {
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pub fn new() -> Engine {
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let p1 = player::PlayerConsole::new("P1", game::CELL_X);
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let p2 = player::PlayerConsole::new("P2", game::CELL_O);
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let board = game::Board::new();
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Engine {
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players: vec![p1, p2],
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turn: 0,
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board: board,
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}
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}
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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let m = self.players[self.turn].request_move(&self.board)?;
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let ok = self.board.put(m);
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if !ok {
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continue;
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}
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let winner = self.board.has_winner();
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if winner != game::CELL_EMPTY {
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println!("the winner is {}", self.players[self.turn].name());
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break;
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}
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self.turn = (self.turn + 1) % 2
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}
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Ok(())
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}
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}
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