add engine
This commit is contained in:
44
engine/engine.rs
Normal file
44
engine/engine.rs
Normal file
@@ -0,0 +1,44 @@
|
||||
use crate::game;
|
||||
use crate::player;
|
||||
|
||||
pub struct Engine {
|
||||
players: Vec<player::PlayerConsole>,
|
||||
turn: usize,
|
||||
board: game::Board,
|
||||
}
|
||||
|
||||
impl Engine {
|
||||
pub fn new() -> Engine {
|
||||
let p1 = player::PlayerConsole::new("P1", game::CELL_X);
|
||||
let p2 = player::PlayerConsole::new("P2", game::CELL_O);
|
||||
|
||||
let board = game::Board::new();
|
||||
|
||||
Engine {
|
||||
players: vec![p1, p2],
|
||||
turn: 0,
|
||||
board: board,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
|
||||
loop {
|
||||
let m = self.players[self.turn].request_move(&self.board)?;
|
||||
|
||||
let ok = self.board.put(m);
|
||||
if !ok {
|
||||
continue;
|
||||
}
|
||||
|
||||
let winner = self.board.has_winner();
|
||||
if winner != game::CELL_EMPTY {
|
||||
println!("the winner is {}", self.players[self.turn].name());
|
||||
break;
|
||||
}
|
||||
|
||||
self.turn = (self.turn + 1) % 2
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
3
engine/mod.rs
Normal file
3
engine/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
mod engine;
|
||||
|
||||
pub use engine::Engine;
|
107
game/entity.rs
Normal file
107
game/entity.rs
Normal file
@@ -0,0 +1,107 @@
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Cell(u8);
|
||||
pub const CELL_EMPTY: Cell = Cell(0);
|
||||
pub const CELL_X: Cell = Cell(1);
|
||||
pub const CELL_O: Cell = Cell(2);
|
||||
|
||||
impl std::fmt::Display for Cell {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
let mut s: &str = " ";
|
||||
if *self == CELL_X {
|
||||
s = "X";
|
||||
} else if *self == CELL_O {
|
||||
s = "O";
|
||||
}
|
||||
|
||||
write!(f, "{}", s)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Move {
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
pub c: Cell,
|
||||
}
|
||||
|
||||
pub struct Board {
|
||||
cells: Vec<Cell>,
|
||||
next: Cell,
|
||||
}
|
||||
|
||||
impl Board {
|
||||
pub fn new() -> Board {
|
||||
return Board {
|
||||
cells: vec![CELL_EMPTY; 9],
|
||||
next: CELL_X,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
self.cells = vec![CELL_EMPTY; 9];
|
||||
self.next = CELL_X;
|
||||
}
|
||||
|
||||
pub fn put(&mut self, m: Move) -> bool {
|
||||
let i = m.x * 1 + m.y * 3;
|
||||
if self.cells[i] != CELL_EMPTY {
|
||||
return false;
|
||||
}
|
||||
|
||||
self.cells[i] = m.c;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn has_winner(&self) -> Cell {
|
||||
// rows and cols
|
||||
for i in 0..3 {
|
||||
if self.cells[i] == self.cells[i + 3] && self.cells[i] == self.cells[i + 6] {
|
||||
return self.cells[i];
|
||||
} else if self.cells[i * 3] == self.cells[i * 3 + 1]
|
||||
&& self.cells[i * 3] == self.cells[i * 3 + 2]
|
||||
{
|
||||
return self.cells[i * 3];
|
||||
}
|
||||
}
|
||||
|
||||
// diagonals
|
||||
if self.cells[0] == self.cells[4] && self.cells[0] == self.cells[8] {
|
||||
return self.cells[0];
|
||||
}
|
||||
|
||||
if self.cells[2] == self.cells[4] && self.cells[2] == self.cells[6] {
|
||||
return self.cells[2];
|
||||
}
|
||||
|
||||
// no winner
|
||||
return CELL_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Display for Board {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
let mut s = String::new();
|
||||
|
||||
s.push_str("┌─┬─┬─┐\n");
|
||||
for i in 0..3 {
|
||||
s.push_str(&format!(
|
||||
"│{}│{}│{}│\n",
|
||||
self.cells[i * 3],
|
||||
self.cells[i * 3 + 1],
|
||||
self.cells[i * 3 + 2]
|
||||
));
|
||||
if i < 2 {
|
||||
s.push_str("├─┼─┼─┤\n");
|
||||
}
|
||||
}
|
||||
s.push_str("└─┴─┴─┘\n");
|
||||
|
||||
let w = self.has_winner();
|
||||
if w != CELL_EMPTY {
|
||||
s.push_str(&format!("The winner is {w}"));
|
||||
} else {
|
||||
s.push_str(&format!("Next: {}", self.next));
|
||||
}
|
||||
write!(f, "{s}")
|
||||
}
|
||||
}
|
@@ -1,2 +1,2 @@
|
||||
mod ttt;
|
||||
pub use ttt::{Board, Cell};
|
||||
mod entity;
|
||||
pub use entity::{Board, Cell, Move, CELL_EMPTY, CELL_O, CELL_X};
|
||||
|
29
game/ttt.rs
29
game/ttt.rs
@@ -1,29 +0,0 @@
|
||||
use std::io::Empty;
|
||||
|
||||
pub enum Cell {
|
||||
Empty,
|
||||
X,
|
||||
O,
|
||||
}
|
||||
|
||||
pub struct Board {
|
||||
cells: Vec<Cell>,
|
||||
next: Cell,
|
||||
}
|
||||
|
||||
impl Board {
|
||||
pub fn new() -> Board {
|
||||
return Board {
|
||||
cells: Vec::new(),
|
||||
next: Cell::X,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn put(&self, x: usize, y: usize, _: Cell) -> bool {
|
||||
return false;
|
||||
}
|
||||
|
||||
pub fn winner(self) -> Cell {
|
||||
return Cell::Empty;
|
||||
}
|
||||
}
|
10
main.rs
10
main.rs
@@ -1,6 +1,12 @@
|
||||
mod engine;
|
||||
mod game;
|
||||
mod player;
|
||||
|
||||
fn main() {
|
||||
let b = game::Board::new();
|
||||
let c = game::Cell::X;
|
||||
let mut engine = engine::Engine::new();
|
||||
|
||||
match engine.run() {
|
||||
Ok(_) => println!("game over"),
|
||||
Err(e) => println!("{}", e),
|
||||
};
|
||||
}
|
||||
|
73
player/human.rs
Normal file
73
player/human.rs
Normal file
@@ -0,0 +1,73 @@
|
||||
use crate::game::{Board, Cell, Move, CELL_EMPTY, CELL_O, CELL_X};
|
||||
use crate::player::Player;
|
||||
use std::io;
|
||||
|
||||
pub struct PlayerConsole {
|
||||
name: String,
|
||||
piece: Cell,
|
||||
}
|
||||
|
||||
impl PlayerConsole {
|
||||
pub fn new(name: &str, p: Cell) -> PlayerConsole {
|
||||
PlayerConsole {
|
||||
name: name.to_owned(),
|
||||
piece: p,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
return self.name.as_str();
|
||||
}
|
||||
|
||||
pub fn request_move(&self, b: &Board) -> Result<Move, Box<dyn std::error::Error>> {
|
||||
let mut x: usize = 0;
|
||||
let mut y: usize = 0;
|
||||
|
||||
loop {
|
||||
println!("{}", b);
|
||||
println!("player {}, it is your turn", self.name);
|
||||
|
||||
print!("x: ");
|
||||
let mut s = String::new();
|
||||
io::stdin().read_line(&mut s).expect("could not read input");
|
||||
if let Ok(x_) = s.parse::<usize>() {
|
||||
x = x_;
|
||||
} else {
|
||||
continue;
|
||||
};
|
||||
|
||||
print!("y: ");
|
||||
let mut s = String::new();
|
||||
io::stdin().read_line(&mut s).expect("could not read input");
|
||||
if let Ok(y_) = s.parse::<usize>() {
|
||||
y = y_;
|
||||
} else {
|
||||
continue;
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return Ok(Move {
|
||||
x: x,
|
||||
y: x,
|
||||
c: self.piece,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl Player for PlayerConsole {
|
||||
fn request_move(&self, b: &Board) -> Result<Move, Box<dyn std::error::Error>> {
|
||||
self.request_move(b)
|
||||
}
|
||||
|
||||
fn name(&self) -> &str {
|
||||
self.name()
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Display for PlayerConsole {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Player: {}, piece: {}", self.name, self.piece)
|
||||
}
|
||||
}
|
9
player/mod.rs
Normal file
9
player/mod.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
mod human;
|
||||
use crate::game::{Board, Move};
|
||||
|
||||
pub use human::PlayerConsole;
|
||||
|
||||
pub trait Player {
|
||||
fn request_move(&self, b: &Board) -> Result<Move, Box<dyn std::error::Error>>;
|
||||
fn name(&self) -> &str;
|
||||
}
|
Reference in New Issue
Block a user