basically working version
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@@ -1,38 +1,72 @@
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use crate::game;
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use crate::player;
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use crate::game::{Board, Cell};
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use crate::player::{Player, PlayerConsole};
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pub struct Engine {
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players: Vec<player::PlayerConsole>,
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players: Vec<Box<dyn Player>>,
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turn: usize,
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board: game::Board,
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board: Board,
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x: usize,
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}
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impl Engine {
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pub fn new() -> Engine {
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let p1 = player::PlayerConsole::new("P1", game::CELL_X);
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let p2 = player::PlayerConsole::new("P2", game::CELL_O);
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// TODO: accept players as args
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let p1 = PlayerConsole::new("Gopher");
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let p2 = PlayerConsole::new("Rustacean");
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let board = game::Board::new();
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let board = Board::new();
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Engine {
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players: vec![p1, p2],
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players: vec![Box::new(p1), Box::new(p2)],
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turn: 0,
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board: board,
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x: 0,
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}
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}
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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// setup new game for players
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self.players[self.x].start_new_game(Cell::X)?;
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self.players[(self.x + 1) % 2].start_new_game(Cell::O)?;
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// reset board
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self.board.reset();
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self.turn = self.x;
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// run game
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self.run_single_game()?;
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// switch sides
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self.x = (self.x + 1) % 2
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}
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}
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fn run_single_game(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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println!("{}", self.board);
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// request move from player, fail if there is error
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let m = self.players[self.turn].request_move(&self.board)?;
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let ok = self.board.put(m);
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if !ok {
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if !self.board.is_valid_move(&m) {
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println!("invalid move");
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continue;
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}
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let winner = self.board.has_winner();
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if winner != game::CELL_EMPTY {
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println!("the winner is {}", self.players[self.turn].name());
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// apply move
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self.board.apply(m)?;
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// check if there is a winner
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if let Some(_winner) = self.board.has_winner() {
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println!("{} wins!", self.players[self.turn].name());
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println!("{}", self.board);
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break;
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}
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if !self.board.valid_moves_available() {
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println!("It's a draw!");
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println!("{}", self.board);
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break;
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}
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