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rttt/engine/engine.rs

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Rust
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use crate::game::{Board, Cell};
use crate::player::{Player, PlayerConsole};
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pub struct Engine {
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players: Vec<Box<dyn Player>>,
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turn: usize,
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board: Board,
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x: usize,
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}
impl Engine {
pub fn new() -> Engine {
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// TODO: accept players as args
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let p1 = PlayerConsole::new("Gopher");
let p2 = PlayerConsole::new("Rustacean");
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let board = Board::new();
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Engine {
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players: vec![Box::new(p1), Box::new(p2)],
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turn: 0,
board: board,
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x: 0,
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}
}
pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
loop {
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// setup new game for players
self.players[self.x].start_new_game(Cell::CellX)?;
self.players[(self.x + 1) % 2].start_new_game(Cell::CellO)?;
// reset board
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self.board.reset();
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self.turn = self.x;
// run game
self.run_single_game()?;
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// switch sides
self.x = (self.x + 1) % 2
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}
}
fn run_single_game(&mut self) -> Result<(), Box<dyn std::error::Error>> {
loop {
println!("{}", self.board);
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let m = self.players[self.turn].request_move(&self.board)?;
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if !self.board.is_valid_move(&m) {
println!("invalid move");
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continue;
}
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self.board.put(m)?;
if let Some(_winner) = self.board.has_winner() {
println!("{}", self.board);
println!("The winner is: {}", self.players[self.turn].name());
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break;
}
self.turn = (self.turn + 1) % 2
}
Ok(())
}
}