Files
rttt/engine/engine.rs
2025-04-07 02:04:18 +03:00

62 lines
1.5 KiB
Rust

use crate::game::{Board, Cell};
use crate::player::{Player, PlayerConsole};
pub struct Engine {
players: Vec<Box<dyn Player>>,
turn: usize,
board: Board,
}
impl Engine {
pub fn new() -> Engine {
// TODO: accept players as args
let p1 = PlayerConsole::new("P1", Cell::CellX);
let p2 = PlayerConsole::new("P2", Cell::CellO);
let board = Board::new();
Engine {
players: vec![Box::new(p1), Box::new(p2)],
turn: 0,
board: board,
}
}
pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
loop {
self.board.reset();
match self.run_single_game() {
Ok(_) => {}
Err(e) => break Err(e),
}
// TODO: switch sides
}
}
fn run_single_game(&mut self) -> Result<(), Box<dyn std::error::Error>> {
loop {
println!("{}", self.board);
let m = self.players[self.turn].request_move(&self.board)?;
if !self.board.is_valid_move(&m) {
println!("invalid move");
continue;
}
self.board.put(m)?;
if let Some(_winner) = self.board.has_winner() {
println!("{}", self.board);
println!("The winner is: {}", self.players[self.turn].name());
break;
}
self.turn = (self.turn + 1) % 2
}
Ok(())
}
}