add switching sides
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@@ -5,13 +5,14 @@ pub struct Engine {
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players: Vec<Box<dyn Player>>,
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turn: usize,
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board: Board,
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x: usize,
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}
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impl Engine {
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pub fn new() -> Engine {
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// TODO: accept players as args
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let p1 = PlayerConsole::new("P1", Cell::CellX);
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let p2 = PlayerConsole::new("P2", Cell::CellO);
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let p1 = PlayerConsole::new("Gopher");
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let p2 = PlayerConsole::new("Rustacean");
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let board = Board::new();
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@@ -19,18 +20,25 @@ impl Engine {
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players: vec![Box::new(p1), Box::new(p2)],
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turn: 0,
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board: board,
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x: 0,
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}
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}
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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self.board.reset();
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match self.run_single_game() {
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Ok(_) => {}
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Err(e) => break Err(e),
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}
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// setup new game for players
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self.players[self.x].start_new_game(Cell::CellX)?;
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self.players[(self.x + 1) % 2].start_new_game(Cell::CellO)?;
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// TODO: switch sides
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// reset board
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self.board.reset();
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self.turn = self.x;
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// run game
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self.run_single_game()?;
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// switch sides
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self.x = (self.x + 1) % 2
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}
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}
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