init
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2
game/mod.rs
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2
game/mod.rs
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mod ttt;
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pub use ttt::{Board, Cell};
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29
game/ttt.rs
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29
game/ttt.rs
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use std::io::Empty;
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pub enum Cell {
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Empty,
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X,
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O,
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}
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pub struct Board {
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cells: Vec<Cell>,
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next: Cell,
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}
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impl Board {
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pub fn new() -> Board {
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return Board {
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cells: Vec::new(),
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next: Cell::X,
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};
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}
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pub fn put(&self, x: usize, y: usize, _: Cell) -> bool {
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return false;
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}
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pub fn winner(self) -> Cell {
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return Cell::Empty;
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}
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}
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