add check for draw
This commit is contained in:
@@ -27,8 +27,8 @@ impl Engine {
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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loop {
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// setup new game for players
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// setup new game for players
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self.players[self.x].start_new_game(Cell::CellX)?;
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self.players[self.x].start_new_game(Cell::X)?;
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self.players[(self.x + 1) % 2].start_new_game(Cell::CellO)?;
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self.players[(self.x + 1) % 2].start_new_game(Cell::O)?;
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// reset board
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// reset board
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self.board.reset();
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self.board.reset();
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@@ -46,6 +46,7 @@ impl Engine {
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loop {
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loop {
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println!("{}", self.board);
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println!("{}", self.board);
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// request move from player, fail if there is error
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let m = self.players[self.turn].request_move(&self.board)?;
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let m = self.players[self.turn].request_move(&self.board)?;
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if !self.board.is_valid_move(&m) {
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if !self.board.is_valid_move(&m) {
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@@ -53,14 +54,21 @@ impl Engine {
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continue;
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continue;
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}
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}
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self.board.put(m)?;
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// apply move
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self.board.apply(m)?;
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// check if there is a winner
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if let Some(_winner) = self.board.has_winner() {
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if let Some(_winner) = self.board.has_winner() {
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println!("{}", self.board);
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println!("{}", self.board);
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println!("The winner is: {}", self.players[self.turn].name());
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println!("The winner is: {}", self.players[self.turn].name());
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break;
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break;
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}
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}
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if !self.board.valid_moves_available() {
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println!("{}", self.board);
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break;
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}
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self.turn = (self.turn + 1) % 2
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self.turn = (self.turn + 1) % 2
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}
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}
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@@ -1,22 +1,17 @@
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#[derive(Clone, Copy, PartialEq)]
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#[derive(Clone, Copy, PartialEq)]
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//pub struct Cell(u8);
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//pub const Cell::CellEmpty: Cell = Cell(0);
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//pub const Cell::CellX: Cell = Cell(1);
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//pub const Cell::CellO: Cell = Cell(2);
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pub enum Cell {
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pub enum Cell {
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CellEmpty,
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Empty,
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CellX,
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X,
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CellO,
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O,
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}
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}
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impl std::fmt::Display for Cell {
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impl std::fmt::Display for Cell {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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let s: &str;
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let s: &str;
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match *self {
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match *self {
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Cell::CellX => s = "X",
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Cell::X => s = "X",
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Cell::CellO => s = "O",
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Cell::O => s = "O",
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Cell::CellEmpty => s = " ",
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Cell::Empty => s = " ",
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}
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}
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write!(f, "{}", s)
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write!(f, "{}", s)
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@@ -36,18 +31,18 @@ pub struct Board {
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impl Board {
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impl Board {
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pub fn new() -> Board {
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pub fn new() -> Board {
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return Board {
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Board {
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cells: vec![Cell::CellEmpty; 9],
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cells: vec![Cell::Empty; 9],
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next: Cell::CellX,
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next: Cell::X,
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};
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}
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}
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}
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pub fn reset(&mut self) {
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pub fn reset(&mut self) {
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self.cells = vec![Cell::CellEmpty; 9];
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self.cells = vec![Cell::Empty; 9];
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self.next = Cell::CellX;
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self.next = Cell::X;
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}
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}
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pub fn put(&mut self, m: Move) -> Result<(), &str> {
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pub fn apply(&mut self, m: Move) -> Result<(), &str> {
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let i = m.x * 1 + m.y * 3;
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let i = m.x * 1 + m.y * 3;
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if !self.is_valid_move(&m) {
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if !self.is_valid_move(&m) {
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@@ -57,8 +52,8 @@ impl Board {
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self.cells[i] = m.piece;
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self.cells[i] = m.piece;
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match self.next {
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match self.next {
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Cell::CellX => self.next = Cell::CellO,
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Cell::X => self.next = Cell::O,
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Cell::CellO => self.next = Cell::CellX,
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Cell::O => self.next = Cell::X,
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_ => {}
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_ => {}
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}
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}
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@@ -68,41 +63,45 @@ impl Board {
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pub fn is_valid_move(&self, m: &Move) -> bool {
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pub fn is_valid_move(&self, m: &Move) -> bool {
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let i = m.x * 1 + m.y * 3;
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let i = m.x * 1 + m.y * 3;
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m.piece == self.next && self.cells[i] == Cell::CellEmpty
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m.piece == self.next && self.cells[i] == Cell::Empty
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}
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pub fn valid_moves_available(&self) -> bool {
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// check for draw condition
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let mut empty: usize = 0;
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for i in 0..self.cells.len() {
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if self.cells[i] == Cell::Empty {
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empty += 1;
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}
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}
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empty > 0
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}
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}
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pub fn has_winner(&self) -> Option<Cell> {
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pub fn has_winner(&self) -> Option<Cell> {
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// rows and cols
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// rows and cols
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for i in 0..3 {
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for i in 0..3 {
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if (self.cells[i] == self.cells[i + 3] && self.cells[i] == self.cells[i + 6])
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if (self.cells[i] != Cell::Empty)
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&& (self.cells[i] != Cell::CellEmpty
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&& (self.cells[i] == self.cells[i + 3] && self.cells[i] == self.cells[i + 6])
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&& self.cells[i + 3] != Cell::CellEmpty
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&& self.cells[i + 6] != Cell::CellEmpty)
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{
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{
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return Some(self.cells[i]);
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return Some(self.cells[i]);
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} else if (self.cells[i * 3] == self.cells[i * 3 + 1]
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} else if (self.cells[i * 3] != Cell::Empty)
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&& (self.cells[i * 3] == self.cells[i * 3 + 1]
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&& self.cells[i * 3] == self.cells[i * 3 + 2])
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&& self.cells[i * 3] == self.cells[i * 3 + 2])
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&& (self.cells[i * 3] != Cell::CellEmpty
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&& self.cells[i * 3 + 1] != Cell::CellEmpty
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&& self.cells[i * 3 + 2] != Cell::CellEmpty)
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{
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{
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return Some(self.cells[i * 3]);
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return Some(self.cells[i * 3]);
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}
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}
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}
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}
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// diagonals
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// diagonals
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if (self.cells[0] == self.cells[4] && self.cells[0] == self.cells[8])
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if (self.cells[0] != Cell::Empty)
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&& (self.cells[0] != Cell::CellEmpty
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&& (self.cells[0] == self.cells[4] && self.cells[0] == self.cells[8])
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&& self.cells[4] != Cell::CellEmpty
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&& self.cells[8] != Cell::CellEmpty)
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{
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{
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return Some(self.cells[0]);
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return Some(self.cells[0]);
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}
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}
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if (self.cells[2] == self.cells[4] && self.cells[2] == self.cells[6])
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if (self.cells[2] != Cell::Empty)
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&& (self.cells[2] != Cell::CellEmpty
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&& (self.cells[2] == self.cells[4] && self.cells[2] == self.cells[6])
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&& self.cells[4] != Cell::CellEmpty
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&& self.cells[6] != Cell::CellEmpty)
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{
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{
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return Some(self.cells[2]);
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return Some(self.cells[2]);
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}
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}
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@@ -140,7 +139,10 @@ impl std::fmt::Display for Board {
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match self.has_winner() {
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match self.has_winner() {
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Some(w) => s.push_str(&format!("The winner is {w}")),
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Some(w) => s.push_str(&format!("The winner is {w}")),
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None => s.push_str(&format!("Next: {}", self.next)),
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None => match self.valid_moves_available() {
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true => s.push_str(&format!("Next: {}", self.next)),
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false => s.push_str("DRAW!"),
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},
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}
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}
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write!(f, "{s}")
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write!(f, "{s}")
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@@ -11,7 +11,7 @@ impl PlayerConsole {
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pub fn new(name: &str) -> impl Player {
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pub fn new(name: &str) -> impl Player {
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PlayerConsole {
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PlayerConsole {
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name: name.to_owned(),
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name: name.to_owned(),
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piece: Cell::CellEmpty,
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piece: Cell::Empty,
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}
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}
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}
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}
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