refactor, add lobby
This commit is contained in:
134
player/human.rs
134
player/human.rs
@@ -2,6 +2,59 @@ use crate::game::{Board, Cell, Move};
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use crate::player::Player;
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use std::io;
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impl std::fmt::Display for Cell {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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let s: &str;
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match *self {
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Cell::X => s = "X",
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Cell::O => s = "O",
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Cell::Empty => s = " ",
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}
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write!(f, "{}", s)
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}
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}
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impl std::fmt::Display for Board {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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let mut s = String::new();
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let cells = self.cells();
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s.push_str(" 1 2 3 \n");
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s.push_str(" ┌───┬───┬───┐\n");
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for i in 0..3 {
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match i {
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0 => s.push_str("a "),
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1 => s.push_str("b "),
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2 => s.push_str("c "),
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_ => {}
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}
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s.push_str(&format!(
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"│ {} │ {} │ {} │\n",
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cells[i * 3],
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cells[i * 3 + 1],
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cells[i * 3 + 2]
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));
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if i < 2 {
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s.push_str(" ├───┼───┼───┤\n");
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}
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}
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s.push_str(" └───┴───┴───┘\n");
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match self.has_winner() {
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Some(w) => s.push_str(&format!("The winner is {w}")),
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None => match self.valid_moves_available() {
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true => s.push_str(&format!("Next: {}", self.next_move())),
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false => s.push_str("DRAW!"),
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},
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}
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write!(f, "{s}")
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}
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}
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pub struct PlayerConsole {
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name: String,
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piece: Cell,
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@@ -15,10 +68,6 @@ impl PlayerConsole {
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}
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}
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pub fn name(&self) -> &str {
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return self.name.as_str();
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}
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pub fn start_new_game(&mut self, p: Cell) -> Result<(), Box<dyn std::error::Error>> {
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self.piece = p;
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println!("{}, you are now playing {}", self.name, p);
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@@ -26,33 +75,35 @@ impl PlayerConsole {
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Ok(())
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}
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pub fn request_move(&self, _: &Board) -> Result<Move, Box<dyn std::error::Error>> {
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let mut x: usize = 0;
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let mut y: usize = 0;
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pub fn request_move(&self, board: &Board) -> Result<Move, Box<dyn std::error::Error>> {
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let mut m: Move = Move {
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x: 0,
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y: 0,
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piece: self.piece,
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};
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loop {
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println!("{}, it is your turn", self.name);
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cls();
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home();
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println!("{}", board);
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let mut s = String::new();
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io::stdin().read_line(&mut s)?;
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let s: String = request_input("Your turn (or \"q\" to quit):").trim().into();
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s = s.trim().into();
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if s == "" {
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if s == "q" {
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return Err("player has surrendered".into());
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} else if s.len() != 2 {
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println!("invalid input. type board coordinates as a1, b2 etc...");
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_ = request_input("invalid input. type board coordinates as \"a1\", \"b2\" etc...");
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continue;
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}
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for c in s.chars() {
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match c {
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'a' => y = 0,
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'b' => y = 1,
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'c' => y = 2,
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'1' => x = 0,
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'2' => x = 1,
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'3' => x = 2,
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'a' => m.y = 0,
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'b' => m.y = 1,
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'c' => m.y = 2,
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'1' => m.x = 0,
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'2' => m.x = 1,
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'3' => m.x = 2,
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_ => {
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println!("invalid input: {}", c);
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continue;
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@@ -60,27 +111,54 @@ impl PlayerConsole {
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}
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}
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if !board.is_valid_move(&m) {
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_ = request_input("Invalid move. Press Enter and try again...");
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continue;
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}
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break;
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}
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return Ok(Move {
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x: x,
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y: y,
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piece: self.piece,
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});
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return Ok(m);
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}
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pub fn message(&self, msg: &str) -> Result<(), Box<dyn std::error::Error>> {
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let s = &format!("Message from game master: \"{}\"", msg);
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_ = request_input(s);
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Ok(())
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}
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}
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fn cls() {
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print!("{}[2J", 27 as char);
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}
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fn home() {
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print!("{}[H", 27 as char)
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}
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fn request_input(prompt: &str) -> String {
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println!("{}", prompt);
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let mut s = String::new();
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match io::stdin().read_line(&mut s) {
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Ok(_) => {}
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Err(_) => {}
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}
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s
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}
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impl Player for PlayerConsole {
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fn start_new_game(&mut self, p: Cell) -> Result<(), Box<dyn std::error::Error>> {
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return self.start_new_game(p);
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self.start_new_game(p)
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}
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fn request_move(&self, b: &Board) -> Result<Move, Box<dyn std::error::Error>> {
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self.request_move(b)
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}
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fn name(&self) -> &str {
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self.name()
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fn message(&self, msg: &str) -> Result<(), Box<dyn std::error::Error>> {
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self.message(msg)
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}
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}
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@@ -6,5 +6,5 @@ pub use human::PlayerConsole;
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pub trait Player {
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fn start_new_game(&mut self, p: Cell) -> Result<(), Box<dyn std::error::Error>>;
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fn request_move(&self, b: &Board) -> Result<Move, Box<dyn std::error::Error>>;
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fn name(&self) -> &str;
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fn message(&self, msg: &str) -> Result<(), Box<dyn std::error::Error>>;
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}
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